Post by aaa4722784 on Mar 16, 2010 3:41:15 GMT -5
Trash in the beginning part of the quarter is pretty straightforward, although I should stress for the sake of limiting your repair costs that it's necessary to clear all of the trash (minus the Frogger hallway; more on this in a bit) in Patchwerk's room before aggroing him. Additionally, the slow-moving slimes in the circular room directly before Patchwerk don't have to be tanked, and can typically be AoE'd down in the chokepoint that their door creates. Once you've gotten all of the various disgusting things out of the way, it's time to sit at one end of the hallway and face --
An undisputed gear check, Patchwerk is a fight built on three elements: a). Tank mitigation, b). Competent DPS, and c). Hair-trigger healing. He's a tank-and-spank. There's no strategy, trick, or grand mystery to Patchwerk; you park yourself in the hallway and blast the living hell out of him until he's dead or you are. It's a short fight, the raid doesn't have to move at all, and if the fight is done correctly there is also no raid damage of any kind. It's for this reason that Patchwerk is typically cited as the ideal encounter for evaluating a DPS spec's maximum damage.
Boss abilities: Basic melee and Hateful Strike -- that's it. Hateful Strike is a nasty melee attack that Patchwerk attempts to use every second, targeting the highest-health player in melee range who is not the tank and within the top three (or, in Naxx-10, top two) of Patchwerk's threat list. Hateful Strike also increases the amount of threat held by the top three (or two) players on the threat list, so you don't want your melee to start DPSing Patchwerk before Hateful Strike is firmly on both offtanks.
Tanks: A main tank and at least one offtank are required, preferably two on heroic. Tank damage on the MT is high but steady. The offtank is there to absorb Hateful Strikes. Tanks' emergency buttons like Shield Wall, Barkskin, Icebound Fortitude, etc. should be saved for the last 5%, as Patchwerk gains an undispellable buff called Frenzy, and his damage and attack speed both increase substantially.
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The 2nd Campaign is "EVIL!" The third campaign is the only "smart" race, who usually bands together wow gold with the other races to stop a rogue element in the "EVIL!" race. Oh, by the way, the "smart" race's
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did play them. I also played RoC and Starcraft. Both of those fit well, the other two aren't far off.
wow gold BW and FT ended on the same note. Evil Prevails and leaves the galaxy/world in a state of gloom and
Original poster is right. Blizzard's RTS single player storylines are cookie cut and twisted towards wedding dresses Have you ever played any of the original games such as Warcraft 2 or Starcraft(including Brood Wars
the campaigns were not aligned in that manner and the end of nsmlweaasxxc held a huge importance to this [url=http://www.powerleveling-wowgold.com">wow power leveling[/url] game and was a very evil part. So, the Terrans are not going to screw things up first off, the Zerg did
DPS: Your job is simple; unload. Try to time your cooldowns and trinkets to have them up as much as possible. If you have a Shaman, Heroism/Bloodlust timing is key. If your raid is still gearing up and not likely to kill him with much time to spare before Patchwerk's 6-minute enrage, use it as soon as the tanks have adequate threat, and then use it again as soon as it comes off cooldown. Hunters and moonkin will want Scorpid Sting and Insect Swarm respectively up at all times.
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An undisputed gear check, Patchwerk is a fight built on three elements: a). Tank mitigation, b). Competent DPS, and c). Hair-trigger healing. He's a tank-and-spank. There's no strategy, trick, or grand mystery to Patchwerk; you park yourself in the hallway and blast the living hell out of him until he's dead or you are. It's a short fight, the raid doesn't have to move at all, and if the fight is done correctly there is also no raid damage of any kind. It's for this reason that Patchwerk is typically cited as the ideal encounter for evaluating a DPS spec's maximum damage.
Boss abilities: Basic melee and Hateful Strike -- that's it. Hateful Strike is a nasty melee attack that Patchwerk attempts to use every second, targeting the highest-health player in melee range who is not the tank and within the top three (or, in Naxx-10, top two) of Patchwerk's threat list. Hateful Strike also increases the amount of threat held by the top three (or two) players on the threat list, so you don't want your melee to start DPSing Patchwerk before Hateful Strike is firmly on both offtanks.
Tanks: A main tank and at least one offtank are required, preferably two on heroic. Tank damage on the MT is high but steady. The offtank is there to absorb Hateful Strikes. Tanks' emergency buttons like Shield Wall, Barkskin, Icebound Fortitude, etc. should be saved for the last 5%, as Patchwerk gains an undispellable buff called Frenzy, and his damage and attack speed both increase substantially.
wedding dresses wow gold wow power leveling wedding dresses so tired of every RTS game's story that Blizzard makes. Here come the humans, they screw it
The 2nd Campaign is "EVIL!" The third campaign is the only "smart" race, who usually bands together wow gold with the other races to stop a rogue element in the "EVIL!" race. Oh, by the way, the "smart" race's
solution to defeating the rogue element. Durrr, blow it up real good, consequences be damned! I hate wedding dresses
did play them. I also played RoC and Starcraft. Both of those fit well, the other two aren't far off.
wow gold BW and FT ended on the same note. Evil Prevails and leaves the galaxy/world in a state of gloom and
Original poster is right. Blizzard's RTS single player storylines are cookie cut and twisted towards wedding dresses Have you ever played any of the original games such as Warcraft 2 or Starcraft(including Brood Wars
the campaigns were not aligned in that manner and the end of nsmlweaasxxc held a huge importance to this [url=http://www.powerleveling-wowgold.com">wow power leveling[/url] game and was a very evil part. So, the Terrans are not going to screw things up first off, the Zerg did
DPS: Your job is simple; unload. Try to time your cooldowns and trinkets to have them up as much as possible. If you have a Shaman, Heroism/Bloodlust timing is key. If your raid is still gearing up and not likely to kill him with much time to spare before Patchwerk's 6-minute enrage, use it as soon as the tanks have adequate threat, and then use it again as soon as it comes off cooldown. Hunters and moonkin will want Scorpid Sting and Insect Swarm respectively up at all times.
Related Article:
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