Post by aaa4722784 on Mar 16, 2010 3:40:02 GMT -5
Healers: You should have at most three targets to heal on this. All damage done by Patchwerk is melee, so ask your mages to cast Amplify Magic on the tanks. More than anything else, the offtanks absolutely must be kept topped off as much as possible, or Hateful Strike will start to find targets among the melee DPS. Pre-healing is key. Hateful Strike can be parried and dodged, and it's not unusual to see tanks have both good and bad avoidance streaks. Don't let a good avoidance streak lull you into a false selse of security. In Naxx-25, a bad avoidance streak on the first offtank will usually lead to the second offtank soaking more Hatefuls, so be prepared to see that.
Patchwerk is fairly simple, but a number of guilds struggle on him at first due to high tank damage and the DPS requirement. He's a pretty good diagnostic tool for what portions of your raid need help. If you find yourself constantly losing melee DPS to Hateful Strike, that's a sign that your healers can't keep your offtanks reliably topped. Either they're undergeared, or your offtanks are. If you're hitting the enrage timer, your DPS needs to step up. Tank gear is obviously a huge part of this too. If your offtanks in particular are taking too much damage to be realistically healed through, you're better off avoiding Patchwerk for a while.
10-MAN vs. 25-MAN
No real difference barring increased damage and the recommendation for a second offtank on heroic. The achievement Make Quick Werk of Him is usually tougher on 10-man due to the inability to stack raids buffs on the level of a 25-man raid. 36,111 raid-wide DPS is required to kill him on heroic; on normal, you'll need 12,000.
Trash between Patchwerk and Grobbulus is all run-of-the-mill Flesh Giants with the exception of the so-called Frogger Hallway. A continuously-spawning series of oozes will path across the hall directly in front of you and will usually one-shot any player who gets too close. You'll need to move between the three lines of oozes without hitting any, which is actually a little harder than it sounds given player or server latency. The technique that works for me is to err on the side of going too close to the ooze to your right; this will compensate a bit for any latency on your end, and I've never died doing that. Of course, the true cynic would opine that a foolproof strategy is waiting for someone in front of you to die, then crossing while there's a gap in the oozes, but theoretically you can't count on this to happen every raid. In practice, you usually can.
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So I just read this trilogy thing on g4.com from SCII. Not what I was hoping for, but meh. Then, I saw wow power leveling StarCraft II will arrive in three separate race campaigns, arriving in the following order:
Grobbulus is an unpopular fight on the tanking forums at the moment due to what are assumed to be new mob pathing mechanics implemented in Wrath. No one's exactly clear on what Blizzard's changed, but the popular theory is that servers are attempting to compensate for player lag by estimating where you're likely to be based on your movement, rather than where you actually are. This has led to a lot of mobs pathing straight through moving players while aggroing, which is something of a nuisance for tanks attempting to position and generate threat (particularly bears, as Druids do not have 360-degree threat generation).
The reason I mention this is that Grobbulus has this annoying tendency to walk right through tanks while they're kiting him around the room, which requires tanks to move even farther, or Grobbulus to turn around and walk back to reposition himself in front of the tank. When this happens while he's performing Slime Spray, melee in the vicinity are at risk of spawning a Fallout Slime as they will suddenly be within Grobbulus' hitbox. Melee were never great on this fight to begin with due to his Poison Cloud, but the Wrath pathing mechanic has made them more of a liability, and my guild doesn't use any melee on Grobbulus in part because of this.
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Patchwerk is fairly simple, but a number of guilds struggle on him at first due to high tank damage and the DPS requirement. He's a pretty good diagnostic tool for what portions of your raid need help. If you find yourself constantly losing melee DPS to Hateful Strike, that's a sign that your healers can't keep your offtanks reliably topped. Either they're undergeared, or your offtanks are. If you're hitting the enrage timer, your DPS needs to step up. Tank gear is obviously a huge part of this too. If your offtanks in particular are taking too much damage to be realistically healed through, you're better off avoiding Patchwerk for a while.
10-MAN vs. 25-MAN
No real difference barring increased damage and the recommendation for a second offtank on heroic. The achievement Make Quick Werk of Him is usually tougher on 10-man due to the inability to stack raids buffs on the level of a 25-man raid. 36,111 raid-wide DPS is required to kill him on heroic; on normal, you'll need 12,000.
Trash between Patchwerk and Grobbulus is all run-of-the-mill Flesh Giants with the exception of the so-called Frogger Hallway. A continuously-spawning series of oozes will path across the hall directly in front of you and will usually one-shot any player who gets too close. You'll need to move between the three lines of oozes without hitting any, which is actually a little harder than it sounds given player or server latency. The technique that works for me is to err on the side of going too close to the ooze to your right; this will compensate a bit for any latency on your end, and I've never died doing that. Of course, the true cynic would opine that a foolproof strategy is waiting for someone in front of you to die, then crossing while there's a gap in the oozes, but theoretically you can't count on this to happen every raid. In practice, you usually can.
wedding dresses aion gold wow power leveling wedding dresses also, doing it on a server such as alleria (thats notorious for like 75:1 alliance:horde ratio) must have
As stated on general chat the only other attempts on this was on the horde side on hellscream and they aion gold succeded so yes they got the world first but we have world first for the aliance no other alliance faction
has succeeded where were have so yea we may not have the WORLD FIRST to the accomplishment wedding dresses hehe sorry about that =P, also sorry for any holy shield burns, hamma smashes to the face or
consecration burns to the feet that you or your faction leaders may have sustained =P but mostly wedding dresses for being a nsmlweaasxxc sport and not trolling or QQing like the others. Were just posting about this because
were happy we did something fun together. and i look forward to being overwhelmed by mass wedding dresses ames one night in IF and mostly likely ROFLSTOMPED right on the spot XD. but hey! i wont give up
So I just read this trilogy thing on g4.com from SCII. Not what I was hoping for, but meh. Then, I saw wow power leveling StarCraft II will arrive in three separate race campaigns, arriving in the following order:
Grobbulus is an unpopular fight on the tanking forums at the moment due to what are assumed to be new mob pathing mechanics implemented in Wrath. No one's exactly clear on what Blizzard's changed, but the popular theory is that servers are attempting to compensate for player lag by estimating where you're likely to be based on your movement, rather than where you actually are. This has led to a lot of mobs pathing straight through moving players while aggroing, which is something of a nuisance for tanks attempting to position and generate threat (particularly bears, as Druids do not have 360-degree threat generation).
The reason I mention this is that Grobbulus has this annoying tendency to walk right through tanks while they're kiting him around the room, which requires tanks to move even farther, or Grobbulus to turn around and walk back to reposition himself in front of the tank. When this happens while he's performing Slime Spray, melee in the vicinity are at risk of spawning a Fallout Slime as they will suddenly be within Grobbulus' hitbox. Melee were never great on this fight to begin with due to his Poison Cloud, but the Wrath pathing mechanic has made them more of a liability, and my guild doesn't use any melee on Grobbulus in part because of this.
Related Article:
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